I kinda thought it as some spin on "revolution devouring it's own children" (the quote probably came to my mind due to Elizabeth's happy-go-lucky "It's gonna be like Les Miserables ~♪" not short before). I thought it made sense in the context of Infinite narrative's. This is completely forced and included only as an apology to those who felt her change in attitude abrupt. So now Fitzroy's turn in Fink Manufacturing timeline is made the less shocking because she didn't actually turn, she was forced to act like a villain and go as far as she can for Elizabeth to kill her. Because killing someone is what makes a girl a woman. Daisy Fitzroy's death was actually instrumented by the Luteces! She had to die in order for Liz to be become a woman. Thanks Ken.įitzroy retcon: While we're in Columbia another shocker is dropped on us. It makes the game the more non-important. Sure, maybe you can apply casuality in here, but wasn't Comstock's drowning at baptism supposed to end him and Columbia everywhere, across every timeline? Infinite's plot had no sense then, we didn't achieve anything, everything's as it was before and we can't do anything and it's not something that had to be included. The diminishing of the ending continues since now it's meaningless. But wasn't Booker's drowning means to end Columbia's existence across every possible reality? It's not some random Columbia either, it's exactly the same Columbia which we visited earlier and played through in Infinite! That means the ending of Infinite had no discernible effect on the timeline. Why are there still Elizabeths around? Why are there more than BaS Ep 1 Elizabeths? This is not only stupid, but it's also the first time Ep 2 takes a jab at diminishing the importance of Infinite's story and it's ending.Ĭolumbia's existence: Then of course we return to Columbia. But the way it was done was the very opposite of elegant. I understand it was done as not to break gameplay, it wouldn't make sense to play Elizabeth that knows everything that happens and can open any tear she wishes at a whim. So in order to return to the land of the living she can choose to collapse all other Elizabeths into one that is still alive, though lacking powers. Or she foresaw she has to die in order to succeed or something. So for whatever reason Liz is killed by Big Daddy and due to plot she can't teleport. Ugh.Įlizabeth's existence: First, after the wondrous opening we get an explanation why we're not playing as an omniscient, omnipotent being. They were cool and improved the game, is what I'm saying. Visually they were interesting and made BaS Ep. Peeping Tom was op, and the game didn't reward you in any way for using stealth, or punish you for simply annihilating everything in your path. Stealth was an interesting idea, even if at times the implementation was sorta hamfisted (why can you run up to the enemy and knock them out before they see you!?). Sure, the gameplay is considerably different and the dlc overall is much more fleshed out, adding to the feel that BaS 1 was a stop-gap and this one was one of the originally planned dlcs. Right off the bat we see this is not like Episode 1, this game will be surprising and add something substantial to Bioshock canon. OK, the opening is beautiful and amazing. Again if people can't start understanding nuance (and this isn't even deep nuance) then we aren't going to get many interesting stories in video games.Įpisode 2: Burial at Sea Episode 2 happened. And it was also the running theme in Bioshock 1 as well with Andrew Ryan (and other Jewish characters in the game) who was an oppressed Jew by the Nazi's that became the oppressor and Suchong who was an oppressed Korean by the Japanese that also became an oppressor.Īs a person of colour I actually liked it since was a little deeper than a tired trope whereby people of colour are the 1 dimensional oppressed moral heroes with very little shades to them. The point with the Fitzroy story line in Infinite was not to discuss race and inequality, it was to discuss how people that escape oppression often become oppressors and how that is one of the crimes of oppression. It was simply used to illustrate the point "ideas get screwed up because we're people". It's like with Bioshock 1, the point was not to venerate Objectivism or degenerate it or conversely to do the same for any of the alternatives to it. I'm honestly surprised that people can't move beyond the ideologues used in the illustration of a point and actually reflect on the point. Click to shrink.Prior to the DLC it was certainly a discussion you could have and that's the point Levine was making, obliviously that changed with the revelations (retcon) in the DLC.
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